Role-Playing Game

Posts tagged “Monster

Death Knight

Level 10 Undead

161 Points

Str 21 (+5), Dex 13 (+1), Con –, Int 10 (0), Wis 14 (+2), Cha 10 (0)

Skills: Diplomacy 4 (+4), Handle Animal 4 (+4), Perception 4 (+6). Ride 8 (+9), Sense Motive 4 (+6)

Feats: All-out Attack, Armor Proficiency 3, Dodge Focus 1, Improved Initiative 1, Power Attack, Takedown Attack 2, Weapon Proficiency 2

Abyssal blast: Fire Damage 8 (320m range; affects inforporeal half)

  • Alternate Power: Great blast: Fire Damage 8 (320m range; 16m burst, Ref half; affects incorporeal half; full-round action)
  • Alternate Power: Death knight’s touch: Drain Constitution 6 (Will negates; slow fade 6, 1/day)

Death knight senses: Senses 2 (darkvision)

Fear: Emotion Control 5 (reaction to attack; limited to fear; limited once per target; sight-dependent)

Natural armor: Protection 6 (impervious 6 limited only against physical)

Undead immunities: Immunity 55 (cold effects; emotion effects; mental effects; fortitude effects)

Sensitive to Silver

Combat:

Melee Attack +10, Great sword +10 (19-20) or Drain Constitution 6, Grapple +15

Ranged Attack +8, Abyssal blast +8, Range 32m/320m

Defense 16, surprised 13

Health +14 (Injury 20 / Stun 25 / Disablement 30 / Death 35)

Initiative +5

Speed 8, unarmored 12

Saving Throws: Fortitude -, Reflex +6, Will +12

Inventory: Full plate, great sword, short sword, steel cap

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Centipede, Giant

Level 3 Insectoid

15 Points

Str 9 (-1), Dex 15 (+2), Con 10 (0), Int 1 (-5), Wis 10 (0), Cha 2 (-4)

Skills: Climb 8 (+7), Perception 4 (+4), Stealth 8 (+10)

Bite: Damage 1 + Drain Dexterity 3 (poison; slow fade 6, 1/day)

Centipede senses: Senses 4 (scent; tremorsense)

MovementMovement 3 (climbing 2; burrowing 1, limited to earth)

Natural armor: Protection 1

Drawbacks: Blind (very common, moderate)

Animal

Combat:

Melee Attack +2, Bite +1 and Drain Dexterity 3, Grapple +1

Defense 14, surprised 12

Health +1 (Injury 7 / Stun 12 / Disablement 17 / Death 22)

Initiative +2

Speed 12, Burrow 6, Climb 6

Saving Throws: Fortitude +2, Reflex +2, Will 0


Basilisk

Level 7 Magical Beast

70 Points

Str 19 (+4), Dex 8 (-1), Con 18 (+4), Int 2 (-4), Wis 12 (+1), Cha 11 (0)

Skills: Perception 8 (+9)

Basilisk senses: Senses 2 (darkvision)

Large size: Growth 4

Natural armor: Protection 3

Petrifying gaze: Transform 7 (flesh to stone; affects incorporeal fully; continuous; perception range; sight-dependent)

  • Alternate power: Bite: Damage 3 (mighty)

Animal

Sensitive to Silver

Combat:

Melee Attack +7, Bite +7, Grapple +16

Defense 15, surprised 13

Health +7 (Injury 13 / Stun 18 / Disablement 23 / Death 28)

Initiative -1

Speed 12

Saving Throws: Fortitude +9, Reflex +4, Will +3