The known world is populated by many and varied creatures. Magical or mundane, bestial or beautiful, the horrors that prowl the night are a constant threat to people of every land. However, all is not always as it seems, and even the most dangerous beasts may not match the evil that men do.
All animals have certain traits in common. Animals have an intelligence score of 1 or 2. All animals also have the physical drawbacks mute (very common, moderate, 4 points) and no hands (very common, moderate, 4 points).
Aquatic animals have adapted for life underwater and do not suffer penalties for being underwater, but have no land movement and usually cannot survive out of the water for long. These traits essentially balance out and are not given in the animals’ game statistics.
Sensitive to Silver
Many monsters born of magic as well as spirits not native to this world are vulnerable to silver (uncommon, moderate, 2 points). Any damage dealt to them with a silver weapon is increased by 50% (round up).
A couple of words on house rules; Ultimate Power is used as a reference to all creature powers. Measurements use the metric system.
The Damage Roll variant rule is used on the monster’s statistics, with a slight alteration on the numbers.
“Super-Senses” is simply “Senses” and “Super-Movement” is simply “Movement”. Flying and Swimming are now choices under the Movement power.
The Speed power follows a slower progression, and only applies fully to one movement type (power feat to apply to other movement types).
The Innate power feat is always omitted.