Death Knight
Level 10 Undead
161 Points
Str 21 (+5), Dex 13 (+1), Con -, Int 10 (0), Wis 14 (+2), Cha 10 (0)
Skills: Diplomacy 4 (+4), Handle Animal 4 (+4), Perception 4 (+6). Ride 8 (+9), Sense Motive 4 (+6)
Feats: All-out Attack, Armor Proficiency 3, Dodge Focus 1, Improved Initiative 1, Power Attack, Takedown Attack 2, Weapon Proficiency 2
Abyssal blast: Fire Damage 8 (320m range; affects inforporeal half)
- Alternate Power: Great blast: Fire Damage 8 (320m range; 16m burst, Ref half; affects incorporeal half; full-round action)
- Alternate Power: Death knight’s touch: Drain Constitution 6 (Will negates; slow fade 6, 1/day)
Death knight senses: Senses 2 (darkvision)
Fear: Emotion Control 5 (reaction to attack; limited to fear; limited once per target; sight-dependent)
Natural armor: Protection 6 (impervious 6 limited only against physical)
Undead immunities: Immunity 55 (cold effects; emotion effects; mental effects; fortitude effects)
Sensitive to Silver
Combat:
Melee Attack +10, Great sword +10 (19-20) or Drain Constitution 6, Grapple +15
Ranged Attack +8, Abyssal blast +8, Range 32m/320m
Defense 16, surprised 13
Health +14 (Injury 20 / Stun 25 / Disablement 30 / Death 35)
Initiative +5
Speed 8, unarmored 12
Saving Throws: Fortitude -, Reflex +6, Will +12
Inventory: Full plate, great sword, short sword, steel cap